
Poppy Playtime Chapter3
Poppy Playtime is an single player Horror Puzzle game developed by Mob Entertainment. The game contains 12 levels.
A decrepit orphanage known as Playcare sits beneath the once magical toy factory. You must make your way through this haunted place, solving new puzzles and avoiding the nightmares that lurk within the dark. Answers lie between the blood-stained bedsheets and screaming echoes... If you can survive.
This is Poppy Playtime's biggest and most terrifying chapter yet. More lies ahead than you might expect...
Postmortem
What Went Well
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Effective communication of design ideas, testing, and implementation to achieve design objectives. For instance, designing monster AI in the game, testing AI behavior, and expected outcomes.
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Defining gameplay content in level design and tailoring levels to better serve gameplay needs.
What Went wrong
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Some levels progressed slowly due to excessive iterations. Solution: Seek feedback promptly and initiate major iterations sooner.
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Playthrough videos for certain levels were not updated to the latest versions. Solution: Update videos and documentation at each milestone to ensure content synchronization.
What I Learned
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Need for more detailed Level Design documents to facilitate team communication and enhance efficiency.
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Consider conveyance in level design and emphasize additional layout needs to the art team through documentation during handoff.
Overall, the project saw success in effective communication and gameplay-centric level design. However, improvements are needed in managing iteration cycles and ensuring content updates. Moving forward, implementing solutions to address these issues will contribute to smoother development processes and improved collaboration across teams.
























