Jiazhi Liang
Level Designer
Engines
Unreal Engine 4
Unity5
Creation Kit
Dying Light Developer Tools
Hammer
Scripting
UE 4 blueprint
Unity5
Python
Lua
Hammer I/O
Design Skills
Paper Prototype
World Building
AI Scripting
Combat Design
System Design
Visual Effect Design
Animation Design
Documentation
Game Balance
Sprint Planning
Other Skills
Microsoft Office
Adobe PS, AE, PR, AI
3ds Max
Maya
Perforce
Jira
Projects
Legend of the Outlaw Mage (Unreal Engine 4, ARPG Game) 6 Months
Level Designer
• Built an explorer friendly level, a final boss level and three progressive challenge trap rooms.
• Designed four original minibosses, five different enemy types and implemented AIs into the levels.
• Tested and balanced combat flow, player movement and spells.
Snowpainters (Unreal Engine 4, Racing, Casual, Multiplayer) 4 Months
Level Designer
• Mainly responsible for the track design including prototype and world building.
• Simulated and tested AI behavior, then adjusted game balance.
Rush Duck (Unreal Engine 4, Combat, Casual, Multiplayer) 6 Months
Game Designer
• Scripted dynamic balance system to create a fierce combat atmosphere.
• Implemented art assets and designed a balance arena.
Dying Light: Roux Laboratory (FPS, Dynamic Environment) ~350 hours
Individual
• Built an interior space of a biological institute based on Hawkins lab around the theme of escape.
• Designed with different kinds of dynamic environments to convey players to the target.
• Implement in game and cutscene movies to create cinematic effect.
Fallout4: Power Strife (FPS, Diversified combat, Dramatic plot) ~250 hours
Individual
• Created a military headquarters for player to explore exterior and interior area.
• Scripted main quest and side quest system to include two player choices and endings.
• Scripted behaviors for 3 unique NPCs and 3 guards for progressive combat challenge.
Fallout4: Semi Mutant (FPS, Two Storylines, Diversified players) ~200 hours
Individual
• Constructed a narrative level with two story lines and two endings with bio-mutants as conflicting points.
• Implemented two conflict factions so that player can choose from killing or persuasion-style experience.
• Scripted the dynamic changing story lines, and convey gameplay before player select faction.
Sci-fi Puzzle Game: Virus Crisis (Unreal Engine 4, Puzzle Game) ~200 hours
Individual
• Scripted the blueprint to finish matching system in puzzle.
• Created sci-fi style art assets in Max and built three puzzle levels.
Experience
Video Animator 6 Months(SEP, 2018)
ZLONGGAME
• Used Maya to create 3D advertising animations and promotional posters.
• Draw 2D characters by Photoshop, rigged assets and created 2D animations.
Animator 3 Months(SEP, 2017)
ChinaYear
• Adjusted the motion capture animation to fit film requirements.
• Scheduled animation stories and created animation shots.
Education
Southern Methodist University (MAY, 2022)
Master’s Interactive Tech Specialization Level
Beijing Forestry University (JUL, 2019)
Bachelor of Art (Animation)
