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Sci-fi Puzzle Game: "Virus Crisis"

Virus Crisis is a single-player first-person puzzle level with a sci-fi art style. Players need to put the virus bottle on the corresponding color virus catcher, provided that the bricks of different colors have not crosses. When the player activates all the catchers in the room, they can escape the room and finish the level.

Trailer Video
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Development Info
  • Name: Virus Crisis

  • Engine: Unreal Engine4

  • Genre: Puzzle, Single Player

  • Team Size: 1 Developer

  • Development Time: 40 hours

Responsibilities
  • Concept and Documentation

  • World Building

  • Puzzle Designing

  • Art Design and Modeling

  • Script Editing

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"Virus Crisis" has three puzzle rooms. Each room adds a color virus bottle to increase the difficulty of the game. At the same time, each room will be larger than the previous room.

There is a single correct way to solve the puzzles in all the rooms.

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Overview Map
Level Map
Unreal Engine Overview
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Art Design
Environment Models

All art models were made by me in 3DS max. The environment models included three types of walls (ordinary walls, floor walls with doors, floor walls with glass), sci-fi doors, pillars, and indicator lights. All parts can be assembled together in engine.

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Item Models

The prop models included a virus generator, a virus catcher, a test bench and a virus bottle.

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Item Render Effect
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Brick Blueprint

There are two important functions on the Brick script. The first one is which color the brick will turn into when the player passes the brick with the virus bottle of a certain color. The second is that when the player passes the brick with a virus bottle with a different color from the brick, the virus bottle with the original color will be reset to its original position.

Script Editing
Level Blueprint

The level blueprint contains more functions, including putting the virus bottle on the virus catcher will cause it to light up and increase the counter by one, and decrease the counter by one if there are floor tiles that change the color. It will also open the door of the room when the counter reaches the specified number. In addition, after passing the last room, it will show a successful escape and will return to the main menu.

Gallery

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